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D&D. The Actual Game.

Now I realize that on my A Word On: Catharsis page, I never actually addressed the issue I was so concerned with. That's probably because if I did, I would untense and untaunt and experience catharsis in the traditional sense (bawling my eyes out). And I still won't address that here, instead I will state why I am just not meant to be playing tabletop roleplaying games of any sort.

I'm not going to get into why I specifically quit the campaign I was in and how I set myself up for failure right now since it's not relevant. I do still have some type of a fondness for D&D so here is all of the related stuff I like.

What did I get out of Daggerheart (yeah I've been playing that Critical Role TTRPG, not the Kleenex kind)? Other than a new bodily and mindly status effect that somehow affects me now in advance of social situations other than what it originally did? And a new perspective on TTRPGs? And an immense feeling of freedom like no other when I decided to quit cold turkey?